Sunday, October 4, 2015

OCTOBERVILLE 2015 : Opening Oct. 1st at 2 PM SLT on LEA 9

In 2005, when Second Life was still quite young, a couple of friends began learning the ropes within the game. The first object thrown out on the ground was a small tree with rustling orange and yellow leaves. Soon, after learning how to copy objects, their small piece of land was completely covered in trees and a forest was born. A campfire was built in a grove of trees and with this fire a spark was ignited. A creative spark that grew into a roaring flame with a great number of friends gathered around it, sharing experiences and stories and meeting for the first time or returning year after year.

Octoberville ran in Second Life from 2005 to 2011 as a game within a game. The folks at Pixeltrix wanted to bring something new to SL, an atmosphere, an experience that would be shared and loved by others. Then we decided to make it even more fun and help people to explore what we had built by hiding clues and items to find like in an Easter egg hunt. Our undying love for the beauty and wonder of Autumn fueled our creativity. There is something undeniably magical about the fall, especially in the country. Designed around the sweet memories of growing up in a tiny town in Kentucky, Octoberville drew it's inspiration from the people, places and pumpkin patches of Henry County. We never dreamed it would grow to such popularity over those seven years. Still to this day, in 2015, we receive letters, emails and messages remembering and honoring our beloved creation.

Our fans have kept Octoberville alive and showed us their love through their many pictures and videos posted online. We honestly cherish every single one of them because it is a piece of our history and brings back fond memories. Google or search FLICKR for Octoberville to see over 1200 pictures for yourself and take a trip down memory lane or see it for the first time.

We happily return this year, thanks to the Linden Endowment for the Arts and our fans. The doors will open at 2 PM SLT on the LEA 9 sim. The creepy, dark corners of an odd house that seemed never ending at times, dancing the night away at the always wacky and weird, Crowbar, riding the train through the deep, colorful forest at night, hanging out at the general store to meet new friends over a cup of hot apple cider, running through the cornfields and screaming as a ghost popped out from inside the old barn, finding all the clues and solving the mystery of the devilish Dr. Dalton. Halloween adventure awaits at Octoberville 2015!

Octoberville website:                          http:/
Octoberville on YouTube:                   http:/
Octoberville on Google                       http:/
Octoberville on LinkedIn                    http:/
Octoberville on Facebook                   http:/
Octoberville on Flickr               
Octoberville on Twitter             !/octoberville


Thursday, October 1, 2015

LEA29 -- Events for October 3rd and 4th at Watercolors in the Rain

SaraMarie Philly, Saturday October 3rd, 8-9pm

LEA 29,  Watercolors in the Rain, is proud to present, SaraMarie Philly at our first live event for the LEA season. Come join us and enjoy a great evening with Sara October 3rd from 8pm-9pm.

Classically trained pianist/vocalist plays pop, jazz, blues and more. 100% LIVE.  Come hear her push all the beat buttons on the synth and live-remix versions of Phantom of The Opera, Lady Gaga, Madonna, Leona Lewis, Adele, Selena Gomez, Ke$ha, Michael Jackson and more. Preview her at then come to hear her LIVE show.

 In my original music, I just write what comes to my heart, regardless of what genre it sounds like. I choose cover songs that have special meaning for me within the lyrics or that connect with me in a musical way. I'm still finding my identity and trademark sound as a vocalist, which means that at this point in my life I perform a very wide range of genres from Classical Opera to R&B, and I like that SL lets me do this. ��

CelticMaiden Warrior  Sunday October 4th, 12noon to 1pm
On Sunday, October 4th at 12pm to 1pm, LEA 29, Watercolors in the rain, warmly welcomes our dear friend, CelticMaidenWarrior to perform her musical magic at our sim. We hope you will join us!

Celtic taught herself to play the guitar in 1971 when she was 13 years old.  Her first performance was at an 8th grade talent contest, for which she sang Kris Kristofferson’s “Me and Bobby McGee”. She spent her teen years in the middle of her bed with her John Denver song books.

When she left home to join the military, she married and quickly started a family which left little time for guitar playing.  During the mid 1980’s she found comfort in performing worship music for her mission church in Okinawa, Japan, as well as singing in a contemporary Christian band which toured around the island.

She has performed in the USOs for American Military servicemen and their families. Celtic also broadcast live on Japanese radio from the Okinawa Zoo, and Botanical Gardens. She traveled to the Philippines and performed for 5000 people in a dilapidated athletic auditorium and traveled around the barrios sharing music with the local people.

Now Celtic is playing everything from folk to classic rock easy listening and rounds it off with traditional Celtic ballads which she does acapella.


Wednesday, September 30, 2015

LEA16 - The Blasted Heath, West of Arkham - by MiaSnow Myriam

Parcel Description:
The Colour Out of Space is inspired by H.P. Lovecraft’s story depicting The Blasted Heath, a region of grey desolation sprawling open to the sky. It is where an event known as the strange days occurred after a meteorite landed at the Gardner's well.

What To Do @ The Blasted Heath:

At the Landing Point:

◕ Turn your sound up and prepare to get creeped out.
◕ Make sure to use region settings for estate time lighting.
◕ On the billboard, click the links for more H.P. Lovecraft. Look at photos and read info about him. Listen to the story or read it while you look around.
◕ Grab a free apple, but prepare for "sore disappointment, for of all that gorgeous array of specious lusciousness not one single jot [is] fit to eat. Into the fine flavour of the ...apples [has] crept a stealthy bitterness and sickishness, so that even the smallest bites [induce] a lasting disgust."
◕ Check out the LEA (Linden Endowment for the Arts) Kiosk and find more fine exhibitions!

At the Well:

◕  Trick a friend into getting trapped in the dark hole where the meteorite fell near the well. If they panic, just tell them to wait it out and the spell of the deep will release them.
◕  Past the well, follow the narrow path into the reservoir water and stargaze on the rock with a friend. 

In Gardner's Place:

◕  Pick up some dollarbies! Framed photos of H.P. Lovecraft, books, & a copy of The Arkham Post.
◕  Sit next to Nabby Gardner on the sofa, if you dare!
◕  Click the radio for a link to listen to the story on YouTube.
◕  Click the TV for a link to an H.P. Lovecraft documentary.


Monday, September 28, 2015

LEA29 --- Watercolors in the Rain

Take a journey into the mind of Author David Lavigne, as he brings his real life novel to life at LEA 29, opening on October 1, 2015.

Working with the Watercolors in the Rain team, Mr. Lavigne's literary vision has now been brought to Second Life with some of the novel chapters recreated  on this highly interactive sim.

Visit LEA 29 today to experience the story, to join in on a unique hunt quest, or come to the many live events planned for the entire LEA season. We have a variety of specially themed hunt gifts that are exclusive to the Watercolors in the Rain Sim, made from some of best creators in Second Life!

Some of our amazing creators and contributors include EVO Fairies, ~The Forest~, Celtic Myst, Talevin's Designs and even members of our own Watercolors in the Rain team! So come visit, and step inside the Watercolors in the Rain novel, starting October 1 @ 3pm.

Your taxi:

Tuesday, September 22, 2015

LEA10 - Metamorfaces - by Art Oluja

Metamorfaces, An installation by Art Oluja
DATE:  Thursday September 24th, 7AM SLT

~~ From Art~~

It is a pleasure to invite you to the opening of ::Metamorfaces:: at LEA10, on Thursday the 24th of September at 7AM SLT.

I present ::Metamorfaces:: as a self-reflective journey of faces, prims, texts and sounds, intertwined to express a metaphor of transformation. 

"It is better to live in a state of impermanence than in one of finality."
—Gaston Bachelard

The installation is inspired by various artists and texts that are referenced throughout the work, and incorporates original ("rl") art, poetic texts, and sounds by me Art Oluja. I also present prim-portraits, Glitch inspired work, and a handmade technique I call CYlents, based on lenticular motion printing.

Please click the poster at the landing point for more information and background story. Turning up "sounds" and enabling region windlight is recommended.

There will be several upcoming events at ::Metamorfaces:: including fun workshops and giveaways planned, looking forward to meeting you there, "face to face"!

Monday, September 14, 2015

LEA2 - Midsummer Mischief - by Aelva

DATES: September 19th  @ 12:00 (noon) SLT
              September 20th  @ 12:00 (noon) SLT


See the fae of our lore up in the north come to life at twighlight on a midsummers eve.
As the sun sets over the little village, magic stirs and the spirits come out of hiding to lure those humans still awake under the midnight sun.

Saturday, September 5, 2015

LEA26- Sound Mind

LEA26-Sound Mind, will open on Sunday, Sept. 6 at 11:00 AM SLT..  Join us to enjoy the performance by bill473 Resident and enjoy wandering the sim, which is a demonstration of how sounds can be used in virtual worlds.

There will also possibly be a special guest artist performing after Bill at Noon SLT.

LEA26 is a sim filled with examples of how sound can be used to enhance your builds and environments.

There are numerous areas with different examples of how sound can be used in SL.  Each area has a sign with a notecard describing how environmental sounds or other sounds have been employed.

In the freebies building on your right you'll find "How-To" packs, each containing a different sound script with instructions on how it's used.  All are free.  There are also other freebies there, so be sure to stop in and pick up the script packs and other freebies!

Study the techniques shown, use the freebie scripts and make your own soundscape!


Sunday, August 30, 2015

Now on LEA15: Failure to Thrive (The Gray Child) by Storm Septimus

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

" The Gray child is here, my emptiness, my nothing, my death. She is the one who says nothing at all. She is everything and nothing all at once. She looks just like me though she is hollow inside. The Gray Child surrounds me. She has no name, her shape and form are mine. With her I forget everything as we watch the world fall away. "

At first glance Failure to Thrive (The Gray Child) is not the typically dark creation we might expect from Storm Septimus. The landscape looks other-worldly, but beautiful, and the colours are attractive.

At first glance.

A closer inspection reveals content in many ways much darker than anything I've seen from her before.

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

When asked about the build Storm replied: If I were to use one word to sum it all up, well that's easy, its simply about depression. I have been fighting with depression for almost as long as I can remember. Though I think it would take an idiot not to see that with the style of builds I install within SL. I find it very easy to indulge that side of me, and the results are usually bleak yet rather beautiful.

Originally the sim was to be just called The Gray Child as that was the title of my self indulgent mini ramble on a particularly woeful day. However when piecing it together I had some really bad days where I was almost screaming at people "I simply cannot do this". I had my hand held and I was told to put my big girl pants on and to take a step back and maybe try to broaden my view and consider a different direction to what I had at that point built. (the sim has changed about 5 times before it finally found itself). I'll be honest I was not happy with said person so the failure to thrive came into as a bit of a fuck you because I said I would fail because I had no idea what I supposed to do anymore, so I saw the whole thing as a big waste of time as I couldn't see it progressing to anything. In later thoughts I realised that's what depression is ... it is a failure to thrive .. emotionally.

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

Discussing the design she explained: It's cluttered and abstract just like the thoughts in my head when the gray child is winning. Alot of it looks perfectly acceptable from a distance... then when you get closer less desirable things come into focus. Agin a classic thing with people who suffer depression , on the outside we can quite easily appear like we are doing okay , get closer you see the cracks. So I tried to get this across in the design with things like the dolls' tea party, looks legit from a distance till you notice they are eating their own. The birds swooping down in the rotunda a sign of hope until you move closer and discover someone pierced them with scissors...

I find it to be a peaceful and beautiful thing to look at. I know the message gets across as people tell me I have made another masterpiece in depressing lol. So I guess I am winning? even if I don't see it that way myself. I adore walking through the thousands of shimmering stars and losing myself, and you know what? I don't feel so sad anymore, instead I smile.

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

One of the many intriguing aspects of this build is Storm's notecard concerning the Windlight. Using the region's default is important, but she gives you two options - low and high rez. She prefers the low and, if you check out the reflections in the final image, you'll see it does make the landscape even more dramatic.

I'm not a supporter of the theory that artists (whether painters, writers, sculptors, musicians, etc.,) have to suffer for their art. It is often true, however, that out of suffering can come art which touches us and allows us a glimpse inside the artist's psyche.

Being a determined (albeit often cranky) optimist - I consoled myself at Failure to Thrive with the image of Storm wandering through the stars and smiling. Hold on to thought as you look closely at this grim beauty created from anger and depression.

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

Monday, August 24, 2015

LEA27 -- Recursion

LEA 27 - July-December 2015

One of the most powerful creative techniques for any artist in any medium is recursion. In technical terms,. recursion differs from repetition in that what recurs is similar to the original iteration, but may be altered in some systematic way. Thus, for example, a mirror image is not a repetition of an image, but a repetition with a reversal. 

Perhaps the most common and obvious application of recursion is in music, where musical forms throughout history have relied on a theme and variations. Everything from 12-bar blues to a Bach fugue involves the statement of a phrase or theme, followed by the restatement at another pitch, or some other variable in a coherent pattern that allows the listener to anticipate the resolution or to grasp the internal form. Even Beethoven symphonies use "sonata form" which is, in essence, an A-A-B-A form. 

In visual art recursion is less of a fundamental or universal technique, but is nonetheless a powerful means of filling space with patterns that appeal to visual logic. Geometric design is often recursive, as in the Buddhist mandala images, or Islamic architectural elements. Architecture, especially, invitees opportunities for repetition and recursion as we see horizontally in colonnades and vertically in the erection of tall buildings of many storeys. 

Creating large or complex objects in SL is made easy by the ability to duplicate, rotate, and/or resize objects. And such recursion is easily automated using rezzer scripts and building algorithmically..

Among the various recursive objects in the LEA27 sim are several that were generated from a script I developed to rez objects in a Fibonacci sequence. Mathematically, a Fibonacci number is generated from the sum of the previous pair of numbers (a recursive equation), starting with 1 or 0, thus: 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, .... As it happens this sequence is seen often in nature (and approximates the "golden ratio") and so tends to have a pleasing "naturalistic" form. In practical terms, a Fibonacci angle can be stated as a value of approximately 137.5077641 degrees. Using this as a constant allows the simplistic application of recursion to create spiral forms. And by deviating from the constant, and adding a variable second axis, we can generate very complex recursive forms. 

I have created a device in LEA27 that does exactly that. The user has several variables to choose from, including angle, object type and size, number of iterations, and spacing. I have added ambient lighting controls as they seem less laggy and more intense than actually coloring the objects. 

FreeWee Ling
August 2015

Wednesday, August 19, 2015

LEA13 - Variety Dance Show

A Variety Dance show will be held August 22nd at 2pm SLT in the theatre on the University of the Arts sim at LEA13.

Some of SL's finest choreographers will be dancing for your enjoyment.

2:00pm - Blue Velvet
2:30pm - {Euphoria} Diawa Bellic
3:00pm - Dance excetera
3:30pm - Pink ladys
4:00pm -  Celia Moretti
4:30pm - jackie left