The Linden Endowment of the Arts is an official Linden Community Partnership program whose purpose is to help new artists, cultivate art in SL, and foster creativity, innovation, and collaboration within the art community.
Betty Tureaud presents impressions from her Japan travels accompanied by a music set of Ultraviolet Alter inspired by them. The artists are friends for a long time and their many fans appreciate the uniqueness of their events. Make sure to appear timely. The sim will be fully occupied.
When: Friday 17 Mai 2 PM SLT (23:00 Paris time) Where: The 9 Art Planets LEA20 How: Click on the box on the landing spot for a direct teleport.
Second Life attracts RL photographers and video maker too. One of them is Marx Catteneo (Marc Cuppens RL). Did you ever wish to see a film making in progress. here you have the chance. 't Filmhuis is opening his doors for the public to see the breathtaking urban scene, built by Rachelle Raviprakash and with a bit of luck the actors playing.
Nin9 - The Plot:
A dark and mysterious 9-episode web-series playing in an alternative reality, this machinima web series will be experimental in it's visual and auditive form, it will be a very dark and disturbing series, a psychological thriller (influences Se7en, Twin Peaks, Hitchcock, Basic Instinct, European Graphic Novels)
Nin9 will be a murder mystery aiming at an adult audience (it's not porn but there will be nudity and violence). European graphic novels have a long tradition in this kind of adult genre and many of them are on the edge of art and entertainment (Moebius, Enki Bilal, Jacques Tardi, Schuiten&Peeters).
Felice, Michigan October 5th 2000
Francis Maddox, lieutenant and head of the homicide division at FPD, comes across a very nasty Neko murder. It has all signs of a serial killer's first victim. The crime scene brings back traumatic events from Francis' past. The investigations will lead him into the seductive world of neko strippers. Will he be able to withstand the charms of Layla? Is she just a colleague of the first victim, is she involved herself, or is she next on the killer's list?
Keep an eye out for episodes of Nin9 as the city of Felice unveils it's darkest side. The series' release will start in the spring of 2013.
Artist Statement Marc Cuppens (SL name Marx Catteneo):
RL photographer since the early 80's and videographer since the early 90's, came in SL in 2007, started machinima in 2009. My knowledge of RL photo- and video-equipment had me frustrated about the SL viewer interface, it had many super features but they were spread over menus and windows and even debug settings. It lacked a decent interface for the camera creatives so i made the "film menu" for Kirsten's viewer, which also happened to be the first TPV that was to bring us shadows.
Since then i moved on to Dolphin viewer which has a slightly modified version of my tweaks in it and i always update that to my own interface after installing a new version.
To have this personal UI greatly helps me during my shoots which are always in Enhanced Lighting, when using Depth of Field and local lights like one would do in real every shot needs it's own settings and i have written several Jira entries asking for certain improvements, there still are some on my wishlist but this is not the place and time to elaborate on that :).
After having done several smaller machinima projects i decided to go all the way in 2013, a machinima series for online release completely shot in SL and using the camera and storytelling techniques i've been practicing so long to make it stand out. I applied for a full sim at LEA to have a filmset available for months to shoot this production, now the week prior to the first recordings (wednesday 8 to 15 may) it will be open for SL public to check out. The city of Felice was built by rachelle Raviprakash (I can't thank her enough for the great work) and me.
This SIM is a creation about and surrounding mentality. The power and way we
perceive and understand, even move and operate through our changing
worlds. It seems obvious that two people experiencing the same event
may see the incident in entirely different ways, go about reacting in
opposite manners, learn something not even related to one another.
Mentality is your past, your personality, your present, your emotions..
all rolled into one.
Many of the exhibits are meant to challenge you to
look beyond the mentality you have now, to literally begin to live
inside the mind you want and hope to have. This sim is a reflection of
not only my journey of doing just that on a daily basis, but those of my
partner and friends.
Mentality is the mental power, your mental power, and capacity to change the outlook on your life.
Ascension is a combined art installation and sound
experience that encourages the visitor to explore the seven levels of a cubic,
tower like structure. Loosely based on the seven chakras (energy centres) of
the human body, visitors begin the journey by stepping down twelve steps that
each release a musical note underfoot, before entering the base level room
which is bathed in deepest crimson red. Music and sound are intrinsic to this
build, and you can create your own unique musical compositions by stepping onto
the trigger objects on each of the levels. If you explore the sim with friends,
together you can create sound patterns in a truly social and fun environment.
Light effects and particles create a shimmering, lucid
atmosphere and strange symbols are inscribed into the tower walls, their
meanings lost forever – or as yet, undiscovered. The main build is set within
an ancient/futuristic landscape: mechanical trees and huge chunks of quartz
litter the sandy ground; robotic bees hover close by, their deep hum
penetrating the air and surreal plant life grows rampant from the earth. A
giant sphinx with a praying mantis head emits lights from its eyes as you cross
its path and dotted across the sim are riddles and quests for the intrepid
explorer to find.
Ascension is a fun and immersive experience that can only
be found in virtual worlds. It is a build based on the intuition and actions of
each individual visitor and encourages collective consciousness and social
interaction through a range of sound displays, visuals and futuristic objects.
Across the sim are small club areas designed to host seven Techno music and DJ
events that will take place during the lifetime of the build and well known
Techno DJ’s from real life record label H-Productions will be performing inworld as part of the
overall experience of the sim.
This is the first LEA build by Mantis Oh who has
previously created smaller futuristic builds, gadgets and avatar accessories
over the past six years using just his homestead sim. As Mantis says “The LEA
sim has taught me so much and I know it will teach me much more to come. I now
know exactly what you can do with a proper amount of prims and it has also
helped me to improve my own homestead sim layout. It’s actually the first time
I have been able to create something that I really wanted to do and having the
use of a full sim has allowed me to achieve this. I love to create environments,
terrain, sound and visuals and you kinda need a whole sim to do that! It’s
given me a lot of joy to build it.”
About
the artist
Mantis Oh (Cari Lekebusch in real life) has been creating
ancient/futuristic environments and objects in Second Life for the past six
years. In his real life, he is an award winning Techno music DJ, producer and
record label owner who plays at music events across the globe. More information
about his work can be found at:
Two interactive artworks by the art collective Aequitas "Wall of Fear" and "Stories":
Wall of Fear
A strong and high wall is awaiting the visitors at LEA19: The Wall of Fear. Facing the fears and dealing with them give surprising results and insights.
Artist statement:
Wall of Fear suggests the possibility of greater understanding through facing our fears. Walk in to the wall and watch it transform.
Make sure you walk right in to it and see what happens.
The Wall of Fear is brought to you by your first grade English teacher, Bozo the clown, Amalgamated Bank, and Perdue Chicken. (amongst others)
2nd Project: Favorite time of your Life
Artist statement:
Stories are the glue that binds us together. We learn, share, identify, and remember through stories. In a continuing exploration of social collaborative artwork Aequitas has begun the process of uncovering a multi exhibit cross worlds project called Stories.
The work in progress is an installation of large floating cubes. Each cube will contain a contributed snapshot with accompanying audio telling the story of that time in the contributor’s life. Contributors will be interviewed and encouraged to participate with two or three life periods represented by snapshots.
We are interested in engaging the community and encouraging reflection on the passage of time and its relation to growth and expanded understanding.
[22:58] Sowa Mai: (Saved Mon Apr 22 04:38:08 2013) In keeping with the Aequitas views on collaboration through decentralization and egalitarianism we will hold weekly events inviting any and all to visit the artwork, record their stories and contribute their images.
To participate Find a snapshot rl or sl and send it to Sowa Mai.
then
Tell us the story of the picture.
You can:
type it in the notecard and we will record it in to an audio file
or record audio and send it to Aequitas@arsactual.com
or call Sowa Mai in SL and leave an audio message using SL voice
or come to the LEA during the weekend recording sessions
or call one of the world wide toll free numbers from your rl telephone and leave a message
Access Code: 53023
Aequitas is Latin for equality, symmetry and fairness between individuals. By working under the singular identity as Aequitas, the intention is to direct focus on the art rather than the individual; to remain outside the cult of personality, to explore alternatives to the more culturally accepted individual creative force. The artists of Aequitas believe collaboration does not require leadership and can bring better results through decentralization and egalitarianism. It is a working practice that art collaboration should be playful and not taken too seriously.
...an Immersive Art Installation in 9 Levels by Betty Tureaud.
ARTIST STATEMENT:
The Art Planets is an art installation where I want to give the visitors 9 different emotional feelings, reflected in their subconscious mind. One level is inspired by Char Davies who I think invented the Immersive Virtual Art.
I am using space, colors and sound and some interactive objects to reach my goal in The 9 Art Planets. So turn on your sound and music.
I also placed some small hidden gifts to find. To move around in this huge installation I made a Teleport-HUD which makes it possible to move around without getting lost.
The Art Planets have a music stream especially composed for this place by Ultraviolet Alter, a French composer and good friend of mine.
Set your light two midday. Sound should be set to hear sound and music. Media should not be set to autoplay, you will see a note where to switch on.
Millennia ago that we went through a very long bridge, climbed a ladder and found that the cost has been very high environmentally, besides many hardships for our own species, war, injustice, waste, pollution, pain. We are in a precious moment to transform our own species to the light, to stability, to the generality, simplicity, transcendence, immortality.
The human essence this time reinstated and restructured by merging technology called, r_t_q_n / n_t_w, incarnate in avatars, holograms, bodies, trees, rocks, arthropods, water, clay, wherever. Already managed to stop environmental destruction by an organization in balance with the rest of the planet and the nearby universe. The animal specie, Homo sapiens, as such, is extinct-discarded-for half a century, some hard to find these days.
II. The Ghost Forest (Mother_Earth)
The hope of a happy, harmonious, fair and honest persists, thus leading a generation of science, technology and art, all humanists and free, have decided to leave their applications and devices based on nanotechnology, genetic engineering, quantum computers, autotrophic cells , etc., to the trees and arthropods, fish and algae, among others, to return part of the energy and time stolen from the species that were enslaved or extirpated and extincts by Homo sapiens varieties.
III. Election (or die trying)
This technology will restore the planet Earth in twelve thousand years to a stage similar to human prehistory, simultaneously, the sixth and new humanity, now luminous, persists in a more widespread and stable.
It was since the heavy pollution in the late 21st century, an isolated elite for decades, in full singularity, had a platform for a new reality, a new paradigm: delivering complete control over the systems of quantum agents to the trees, arthropods, fishes, etc. This irreversible addition is gradual. The sum of all the potential of Artificial Intelligence bionically generated and integrated into the latter end of the 21st century aimed at the restoration of entire ecosystems.
Germplasm collections, wisely guarded by luminous beings for millennia in small portions in conservation zones and gardens, of our deteriorated world, were crucial parts that led to the specie we are today.
IV. The unconscious (Dreams and Desires)
Sandcastle The carousel The shoal The Beach My paint Gallery
Ghost Forest Manifesto
A protected place full of plants, which promotes sustainable development and the dignity of life.
The precepts that govern us are:
1. - Self-Sufficiency 2. - Austerity and simplicity 3. - Variable use and rational of natural resources
Krystali Rabeni takes charge at LEA 6 for the April round of the LEA FULL SIM ART Series 'Virtually Real'. A full list of the Series 3 offerings can be found on the blog: LEA FULL SIM ART SERIES (click here for full year schedule). GRAND OPENING: 3rd April 2013, 3PM SLT (11pm GMT) LOCATION: HERE AT LEA 6 In Krystali's Words: The
most exciting experience of virtual reality is not so much the one that
totally alters the viewer's perspective on the real as the one that is
able to expand, augment and enlarge the real. In other words, it is in
its relationship with the real, rather than in its attempts to
substitute itself for the real, that the most original use of virtual
reality is found therefore creating the 'Virtually Real'
Tuesday, April 2, 2013
2013 MOSP (Machinima Open Studio Project)
Machinima by Chic Aeon
I was stopped short in my visit to Chic Aeon's MOSP at LEA7 by the dreaded rolling restart today...but while I was there I took a couple of shots that show some of the really nice details that have been added to enhance the ground level. The view from the window located in the tree house shows some of the "neighborhood"...
The tree house itself is full of small touches that are going to add lots of depth and a sense of realism to films created within (and without) its walls. It's wonderful to see this project and its development as Chic keeps adding new layers of intricate and meaningful details to its canvas. The next shot is of the beach house.
Located on the water's edge, one can almost smell the water and hear its lapping waves. This house will make a very cozy take in someone's film soon...maybe more than one Someone. I can't wait to go back to see more as I have much more exploration to do at MOSP.
Though Chic has announced many of the items she has added, I really don't want to give any more of its secrets away~ as the sim really needs to be seen firsthand to be appreciated ... but along with so many other new additions, do be sure and check out the seamless interface of the new machinima area that the expertise of LaPiscean Liberty installed. He has devised a 3 screen system that will show LEA, MoMAC and UWA films.
Do yourself a favor... go see this sim for yourself~and if you are a machinimatographer... USE it. What a great resource!